The current iteration of Hero bash has ended (actually ended some time ago). I am sorry for the lack of information from my part. I have had my hands full with real life things (starting at a new job, for instance), but this is no excuse for my poor communication.
Let me assure you that Hero bash is not dead. I will not stop working on it until it is complete. It has been a hobby project of mine for at least 3 years now and it has grown for every iteration I have released. Not only has the game improved but so has my skills as a programmer. I have been able to create more and more advanced and flexible systems for Hero bash. The world of Forlorn has also grown and become more evident and well-defined.
So when will we see the next iteration of Hero Bash, you ask. The short, but vague answer to this question is: most likely at the beginning of 2008. The bad news is that I can only allocate my free time to Hero Bash, which I don't have that much of. The good news is that during my "silence" I have been working on the backend and almost completed it. That leaves mostly frontend work left.
In conclusion, I have two announcements to make:
Tomas Augustinovic (email@example.com)
Author of Hero Bash